By referring to the complete statistics
for the game in the table below you can see that it was completed on the realistic setting such that the
maximum number of skill points were obtained (34745); as many augmentations and
their upgrades and weapon modifications were taken and used as possible given
the choice of weapons selected (9, 19 and 61 respectively); all enemies were
eliminated (677); no friendly characters were allowed to die; the maximum number
of credits were taken (24981); at the end of the game you had the maximum amount
of all types of ammo remaining as well as 12331 credits; and all this was
achieved using up only 13 rounds of ammo, 1 lockpick and 6 multitools.
Of course the number of multitools that
were needed throughout the game could vary depending on how much patience you
have with guessing codes! Theoretically this could all have been done without
using even a single multitool, but I think the quoted value of 6 represented a
reasonable expected level of patience during the game.
The 1 lockpick was definitely necessary,
and I have been unable to avoid using the 13 rounds of various ammo to complete
the game whilst sticking to my stated objectives. If you can figure out a way of
conserving any more ammo than I have done please let me know how and I will
include your method in the walkthrough and give you the credit for it.
N.B. It is quite possible that there are some arithmetical
errors in the table due to the way that I was adding it up as I went along. If
you find any please let me know so I can correct the numbers.
| Items |
Minimum Collected |
Maximum Collected |
Used Up / Dropped |
| skill points |
34745 |
n/a |
34725 |
| credits |
24981 |
n/a |
12650 |
|
weapon modifications |
61 |
n/a |
61 |
| accuracy |
15 |
n/a |
15 |
| clip |
10 |
n/a |
10 |
| laser |
3 |
n/a |
3 |
| range |
11 |
n/a |
11 |
| recoil |
10 |
n/a |
10 |
| reload |
8 |
n/a |
8 |
| scope |
3 |
n/a |
3 |
| silencer |
1 |
n/a |
1 |
| augmentations |
9 |
n/a |
9 |
| augmentation
upgrades |
19 |
n/a |
19 |
| datacubes |
137 |
n/a |
n/a |
| nanokeys |
96 |
n/a |
n/a |
|
enemies killed |
677 |
n/a |
n/a |
| Anna Navarre |
1 |
n/a |
n/a |
| baby karkians |
12 |
n/a |
n/a |
| Chinese military |
17 |
n/a |
n/a |
| Chinese military police |
6 |
n/a |
n/a |
| cop |
1 |
n/a |
n/a |
| data entry workers |
1 |
n/a |
n/a |
| dobermans |
15 |
n/a |
n/a |
| drug dealers |
2 |
n/a |
n/a |
| gate keepers |
1 |
n/a |
n/a |
| grays |
11 |
n/a |
n/a |
| greasels |
30 |
n/a |
n/a |
| guards |
2 |
n/a |
n/a |
| Gunther Hermann |
1 |
n/a |
n/a |
| Howard Strong |
1 |
n/a |
n/a |
| informed guards |
2 |
n/a |
n/a |
| Joe Greene |
1 |
n/a |
n/a |
| JoJo |
1 |
n/a |
n/a |
| karkians |
7 |
n/a |
n/a |
| lab assistants |
1 |
n/a |
n/a |
| Maggie Chow |
1 |
n/a |
n/a |
| maids |
1 |
n/a |
n/a |
| Manderley |
1 |
n/a |
n/a |
| mechanics |
1 |
n/a |
n/a |
| men in black |
21 |
n/a |
n/a |
| mercenary thugs |
5 |
n/a |
n/a |
| military bots |
14 |
n/a |
n/a |
| mini-spiderbots |
36 |
n/a |
n/a |
| MJ12 commandos |
54 |
n/a |
n/a |
| MJ12 troopers |
163 |
n/a |
n/a |
| Mr. Hundley |
1 |
n/a |
n/a |
| NSF terrorists |
110 |
n/a |
n/a |
| NSF thugs |
2 |
n/a |
n/a |
|
odd mechanics |
1 |
n/a |
n/a |
|
pimps |
1 |
n/a |
n/a |
|
pushers |
1 |
n/a |
n/a |
|
receptionists |
1 |
n/a |
n/a |
|
riot cops |
7 |
n/a |
n/a |
|
sailors |
6 |
n/a |
n/a |
|
scientists |
7 |
n/a |
n/a |
|
scuba spaners |
4 |
n/a |
n/a |
|
secretaries |
1 |
n/a |
n/a |
|
security bots |
40 |
n/a |
n/a |
|
soldiers |
8 |
n/a |
n/a |
|
spiderbots |
3 |
n/a |
n/a |
|
thugs |
1 |
n/a |
n/a |
|
UNATCO troopers |
63 |
n/a |
n/a |
|
VersLife security guards |
5 |
n/a |
n/a |
|
Walton Simons |
1 |
n/a |
n/a |
|
women in black |
4 |
n/a |
n/a |
|
ammo total |
1955 |
1955 |
13 / 38 |
| 20mm HE ammo |
8 |
8 |
0 |
| buckshot rounds |
96 |
96 |
0 |
| darts |
60 |
60 |
0 |
| EMP grenades |
14 |
14 |
0 / 14 |
| flare darts |
60 |
60 |
0 |
| gas grenades |
15 |
15 |
2 / 13 |
| LAMs |
21 |
21 |
1 / 10 |
| LAWs |
1 |
1 |
1 |
| napalm rounds |
400 |
400 |
0 |
| pepper cartridges |
400 |
400 |
0 |
| plasma rounds |
96 |
96 |
0 |
| prod charger rounds |
32 |
32 |
0 |
| rocket rounds |
26 |
26 |
6 |
| rounds of 10mm ammo |
153 |
153 |
3 |
| rounds of 30.06 ammo |
96 |
96 |
0 |
| rounds of 7.62x51mm ammo |
300 |
300 |
0 |
| Sabot rounds |
96 |
96 |
0 |
| scramble grenades |
1 |
1 |
0 / 1 |
| tranquilizer darts |
60 |
60 |
0 |
|
white-phosphorus rocket rounds |
20 |
20 |
0 |
|
other important items |
207 |
n/a |
7 / 130 |
| bioelectric cells |
90 |
n/a |
0 / 60 |
| lockpicks |
41 |
n/a |
1 / 20 |
| medkits |
30 |
n/a |
0 / 30 |
| multitools |
46 |
n/a |
6 / 20 |